

Additionally, a steam siren as well as the usual clanking of locomotives are also heard. The Train's ability draws unique orange trails behind when it is active.As the vehicle was entirely disabled and no conventional fuel was avaliable to it before the 20th century, it was instead pushed by a steam locomotive, the fastest transportation avaliable at that time. It being affiliated with the Time Machine is a reference to the film Back to the Future 3, where the DMC-12 (Time Machine's real life counterpart), has to reach 88 MPH to teleport.The Train is currently the fastest 6-health vehicle in the game.This makes it the first confirmed example of a scrapped vehicle returning to the game as a usable vehicle.It used to be with the first batch of the pre-release vehicles, but due to the length of the attached carriages, it was removed from final release.

The Train's model is reused from a scrapped version of the Train in the Pre-Release Version.Ideally, a map that suits the train would significant room along a single linear axis, so that the train has plenty of opportunities to activate its ability. Its damage is substantial against most vehicles that are usually unaware of the Train at such velocity. However, once it kicks in, the Train would fiercely ram anything that gets in the way, which makes it even more dangerous than a Rumbler (That deals usually 2 damage per ram attack without any damage-boosting modifier), not to mention its reusable ability being independent of power-ups. The Train is a powerful vehicle that does suffer from reaction issues as it had a large hit-box and the ability doesn't activate quickly, and the acceleration is quite undesirable by default.

It also does not seem to stack with the map-based speed boosts in Frozen Vale, Facility, Hypergrid, and Lounge, and does not apply to any other direction. That being said, if it was rammed from behind or otherwise received a knock-back effect, this ability will not trigger. The ability is triggered only by the train's own movement. There's no cool down in ability activation and technically it can be re-activated as soon as the boost wears off. The boost wears off if the Train loses too much velocity, or makes a turn exceeding 45 degrees. Its ramming attacks also do up to 3 damage upon hitting an enemy, though the knock-back is unchanged, if the target survives. The Train will gain an increase in top speed if left traveling straight for a second as smoke begins to pour out of the chimney, from white steam to black smoke, then finally to a red flame. The driving wheels in the back are attached with metal axels to the front wheels which moves them all at the same velocity.

An identical blaze also displays itself in the back section of the train. The back consists of a metallic silver roof covering the red carriage as well as dark silver wheel arches, which encases the rear wheel partially. The middle section has two dome structures and below is the red-painted center as well as two shafts containing the vehicle's drivetrain. The chimney and the arches have visible orange beams emitting out of them while the front light is more akin to the modern electric light. The "wheel arches" cover the two front steering wheels. The front section, colored in dark silver, consists of a plow attached by two bolts, and a circular engine port with a blank plaque in the center, as well as a single spotlight attached to the top and a chimney behind it. The Train resembles the stereotypical depiction of a 19-20th Century Steam Locomotive.
